The Nintendo World Championships
Taken from Video Games & Computer
Entertainment magazine.
Remember The Wizard? The film that premiered last year,
starring Fred Savage of The Wonder Years? The Wizard
had everything - great stars (besides Savage, there was Beau
Bridges and Christian Slater), great lines like "Keep your
Power Glove off my girl," not to mention excellent product
placement (Nintendo galore). In fact, had there been an Oscar
category for "Best Product Placement in a Theatrical
Film" The Wizard would have won hands down.
The movie's plot centered around Fred Savage's character running
off with his little brother to compete in a nationwide Nintendo
competition. It turned out that his quiet sibling was not only an
excellent Nintendo player but the best in the world. Of course,
all this stuff about a Nintendo tournament was purely fictional.
Or was it? Earlier this year, Nintendo of America announced the
Nintendo World championships, a nationwide tour encompassing 30
major cities in the US and Canada. At every stop, the best
Nintendo players would compete in a specially designed triathlon
game pak. Local area winners would then be sent to Orlando,
Florida, to compete in the finals championship to be held and
televised at Universal Studios (the company that financed and
marketed The Wizard).
The premiere of the Nintendo World Championships (NWC) was held
in Dallas, Texas, March 8-11. Naturally, since this was the first
city to play host for the tour, there was a lot of local area
hoopla and publicity about it. And they were determined to make
sure that nothing would go wrong.
A good time was had by all. Everybody came out happy - Nintendo,
the kids and their parents.. well, most of the parents.
As the VG&CE writer who lives in the northern region of
Dallas, it was my assignment to cover the event. My intention was
to cover all four days of the event from several angles - to
provide a glimpse of what it was actually like to be there. Armed
with copies of the latest issue of VG&CE, I wasn't just ready
to fulfill my assignment - I was prepared for Nintendo
Armageddon.
- Tuesday, March 8
This gargantuan event requires the largest convention facility
each host city can provide. Dallas' Fair Park's Automobile
Building fits that order.
The building covers the area of two football fields. This fact is
pretty obvious - an inflatable Mario, looming three stories tall,
greets everything at the building's entrance.
The first thing I see - well, run into - is the "Power
Walk": a conglomeration of NES game booths displaying some
of the newest, yet-to-be- released titles, including Rescue
Rangers, Astyanax, Rocket Ranger and Super Spike V'Ball. Recently
released titles like Robocop, Batman and Baseball Simulator 1.000
and sequels like Double Dragon II, Bases Loaded II, Ninja Gaiden
II, Castlevania III and Super Mario Bros. 3 are available for
everybody to sample.
Overhead, huge blowup figures fill the sky. An inflatable Bat
logo hangs over Sunsoft's section of the Power Walk, where
they're appropriately showing off their newest NES title. Jaleco
has a Bases Loaded II emblem; Data East suspends a blowup Robocop
doll who looks like he's been hung at the gallows; Seika has Bugs
Bunny; Tecmo proudly displays a ninja that resembles Donkey Kong;
and then there's Nintendo itself with Mario and Luigi. It was the
invasion of the Nintendo inflatables.
As if these 130 NES game stations aren't enough, there's another
section in the building with Game Boys to play. Located
diagonally across from the Power Walk, these Game Boy displays
are the same in retail stores - except there are 200 of them
arranged in multiple aisles.
At the other end of the Power Walk is the NWC Super Stage, where
- according to the NWC guidebook - the attraction include
"Nintendo Game Counselors with answers to the most asked
game play questions, in addition to their favorite 'pro
tips.'"
Right across from the Power Walk is a video stage where kids can
make their own rap video. This attraction is sponsored by the
Thomas J. Lipton company, who make Nintendo Real Fruit Snacks
(chewy, bite-sized Marios, Koopas, Zeldas and Links in a variety
of fruit flavors). The stage is made up to look like a scene from
Super Mario Bros., complete with plush turtles, Goombas and other
colorful characters from the game. Participants move to the beat
of a rap song, lip-syncing the lyrics.
All of this is lovingly captured on videotape by an operator who
zooms in and out along with the repetitious beat. The end result
looks bad and goofy, but the few brave kids who engage in this
kind of production appear to be having a good time. Those
definitely enjoying themselves are the people who have gathered
to watch, gnawing on free samples of Real Fruit Snacks. As if to
show us all how to do the Mario rap the "right" way,
Mario himself (a short guy wearing a cephalically bloated
costume) goes on stage to demonstrate.
Across from the Game Boy section is the VIP area. Most of the
VIPs are men and women dressed in dark business suits, but a good
number are kids, too, who are probably children of close
associates of these adults. Overall, the scene looks more like a
convention of bank executives.
At the end of the Automobile Building is the main attraction -
the NWC Competition Arena. It's a stage with two huge monitor
screens. Toward the front are six NES competition stations with
monitors for both players and the audience. Between the enormous
screens is a "throne" for a seventh player to sit while
playing. Behind this stage are 102 more game stations.
This is how the event basically works: After signing up,
participants are led to the NES stations backstage to play the
NWC triathlon game pak. The seven high scorers are then taken
onstage; the one who scored the highest gets to sit on the
throne. They then play the triathlon again - but this time
there's an audience watching and an announcer blaring how game
play is progressing.
Those who attain a certain score within their age category
qualify for the semifinals competition to be held on the
following Saturday night. That's when the Wizards from each of
the three age groups will be determined. These competitors also
receive an NWC t-shirt with the words "OFFICIAL SEMI-
FINALIST" written in bold, black letters across the back.
At about a little after six o'clock - the actual opening time for
the NWC - the general public stats milling in. It's at this time
that the press corps starts going into a frenzy. Virtually all
the local area newscasts arrive, lugging their video camera
equipment and bringing model-like reporters. Photographers run
rampant, too, snapping photos of everything and anything, with
telescoping camers equipped with powerful flare-like flashes.
A reporter asks a kid for a brief interview. Not realizing what
he's about to get himself into, the kid agrees. He's then
promptly blinded by video camera lights and barraged with
questions asked by the reporter, who aims the microphone right in
his face. It's at that moment that the poor kid loses any ability
he once had to articulate the English language properly.
- Friday, March 9
Today the NWC opened its doors at three in the afternoon - just
in time to welcome kids getting off from school.
What was yesterday's VIP section has now been converted into the
Parent's Oasis, a sanctuary for moms and dads who want a
much-needed respite from the Nintendo gala. Now is the time for
me to do some interviewing. I approach the competition stage and
wait for the first group of competitors to come down.
A little boy, proudly wearing his brand new, oversized
"OFFICIAL SEMI- FINALIST" t-shirt, climbs down from the
stage.
I lightly tug at his shirt. "I'm with Video Games and
Computer Entertainment..." I flash a copy of the recent
issue of VG&CE to him. ".. Mind answering a few, brief
questions?"
"Sure," he responds.
I give him the magazine to keep, softening him up for the
interview.
He's eleven years old. His score in the event was over 300,000
points. When I ask what he thinks about the NWC, his response is
a subtle, "It's great."
In fact, most of my interview subjects describe the NWC as
"great." The number-one bit of advice for the NWC
triathlon was to "practice Tetris," although one man, a
39 year old father, advised the younger crowd to "do your
homework first."
The highest scores in the triathlon event seem to get higher and
higher as the hours go by. First a score of a little over 400,000
points is the record holder. Then it's 500,000+ and 600,000+.
Competition on the stage is fast and furious. The announcer's
frenetic voice calling out a running commentary of all the
participant's plays, coupled with the constant switching of each
of the player's game screens onto one of the two giant TV
screens, makes the event nerve-racking. And that's just for those
of us watching it. For the players themselves, it probably really
is.
"Oh, I can't believe all the great players we have here!
Whew!" overreacts the announcer. You'd think he was the one
competing.
- Saturday, March 10
While heading toward the Super Stage, sounds and lights come
alive, and an announcer comes on stage. He introduces two game
counselors fro Nintendo's Seattle, Washington, headquarters. A
pair of men come onto the stage wearing flashy "Nintendo
Game Counselor" jackets.
"Well, I used to work at Safeway," one of the men
answers as to how he got his job. "Then I came across this
ad from Nintendo for people to be telephone game
counselors." This is the Counselor's Corner segment of the
shot. "Does anyone in the audience have a game question for
our counselors?" asks the announcer.
A boy raises his hand, and the man goes up to him with his
microphone, a la Phil Donahue.
"On Shadowgate, how do you get past the guard
dogs?" the little lad inquires.
One of the game counselors proceeds to answer, giving a thorough
breakdown of the video-game dilemma. Inarguably, these guys
really do know their stuff quite well.
It's all wrapped up by the Top 30 most popular Nintendo games
countdown. Now the show becomes like an American Top 40. (The
number-one NES game, by the way, turns out to be Teenage
Mutant Ninja Turtles.)
A few minutes later I notice a guy near the Power Walk .. it's
Howard Phillips of Nintendo, star of the 'Howard and Nester'
comic.
I then immediately take off after the Nintendo bow-tied
spokesman, quickly putting together brief questions to ask him. I
introduce myself. He calmly agrees to answer my brief interview
questions. He commented on how positive the resonse to the NWC
has been so far, how much of a 'family atmosphere' the event
turned out to have and the surprising female contestant turnout.
I then go into the question that personally interests me. How did
he get this job?
"Well, I'd been working for Nintendo since '81, starting in
the warehouse. When the company grew, I was in a position to give
feedback on their projects. And I guess they liked what I did, so
I grew along with them," he tells me.
- Sunday, March 11
Today's the last day of the Dallas leg of the NWC tour, which
means the semifinalists competition. Before this evening's over,
the Dallas Nintendo Wizards from each of the three age categories
will be determined.
The first thing you notice is that there are an awful lot of
semifinalists. The kids in the 10-and-under age group, most of
them wearing their "OFFICIAL SEMI-FINALIST" shirts,
stand in two lines that stretch from the competition arena all
the way to the other end of the building, where the Super Stage
is located. Surprisingly, within the next half hour all the
semifinalists in both lines are processed. Efficiency has played
a big part in the NWC organization during these past four days.
Another half hour later, Howard Phillips goes on stage. After
that, the seven top-scoring semifinalists come on stage, where
Phillips gets their names and asks if they have any triathlon
game hints and tips to offer. "Practice Tetris,"
"Go fast on Rad Racer," and "Get 50 coins on Super
Mario Bros. fast," summarizes their words of wisdom.
The announcer takes over, and once the semifinalists take their
places at their game stations, the competition starts. These
first few minutes are tense, since the kids playing are all very
good. The audience crowds toward the stage, anxiously watching.
They cheer when the first players complete the first part of the
triathlon, Super Mario Bros., reacting the same way when they
finish the Rad Racer portion.
The most excruciating moment comes when all the competitors are
playing Tetris. This is when luck comes into play - the factor
that will determine who the top two will be. The scores for all
the players are very close to one another.
Once the time limit on the triathlon game paks simultaneously
goes up, NWC roadies in blue jumpsuits carefully record the final
scores and determine the top two placers. The two boys who place
are cheered on by their families, friends and people in the
audience, and the announcer has now become slightly hysterical.
Those who didn't place are given autographed copies of Super
Mario Bros. 3 and commended by Howard Phillips for playing well.
After a 3-minute rest period, the last two semifinalists begin
the one-on-one tournament. The audience watches intently as
camcorders and news cameras record the showdown. The announcer
yells out "Whew!" several times while giving his
play-by-play.
In the end, the winner, Peter Carter, is seen on one of the two
giant screens - with a score of 280,190, much lower than previous
points earned (the overall record was well over 840,000). The
audience cheers. His photo is taken with Howard Phillips, who
presents him a golden trophy. A representative from US Videotel
(a local area telecommunications service) gives him a check the
size of a flying carpet for $3333.33. His parents get a car, and
what's more, he gets to skip school and go to Orlando, Florida,
to compete in the finals competition this fall. When asked how he
feels, Peter says he couldn't sleep last night because he was too
excited, and it looks like he won't be getting much sleep
tonight, either.
After the celebration ends, the audience reduces in size somewhat
for the upcoming semifinalist competition for the 11-17 category.
Like their predecessors, these young men are submitted to a
similar questioning procedure by Phillips.
Howard Phillips wishes the last seven top-scoring semifinalists
of the 11-17 age group good luck - I wonder if they'll need it -
and the announcer returns to the microphone.
"Get your hands on your controllers, and assume a
comfortable position," he advises the young men. Except for
the high scorer, who gets the throne, there are no chairs
provided for the other six competitors to sit on while they play.
And so the final contestants crouch down for their supreme
battle.
"Let's play some Nin-tendo!" proclaims the announcer,
and the competition begins.
Our assistant editor Donn Nauert conversed with Howard Phillips,
senior editor of Nintendo Power magazine and spokesman for
Nintendo of America, on the floor of the NWC. Mr. Phillips
commented that he had made over 900,000 points at one time on the
triathlon event.
How could he have possibly have done that when the average scores
in the comptition averaged from about 300,000 to 400,000 points?
Only one or two players had earned scores of about no more than
850,000. Could he have found an easter egg?
To understand how this easter egg works, a knowledge of the
specifics of the NWC triathlon event - including how scores for
the three games are accumulated - is necessary.
The special game pak for the NWC competition contains modified
versions of Super Mario Bros., Rad Racer and Tetris. The object
of the contest is to complete certain requirements in these three
games within a 6-minute time limit. Your overall score is totaled
from how well you do in each event.
SMB - The object here is to collect 50 coins as quickly as
possible. Using a watch, our associate editor estimated that it
should take no more than a minute and 20 seconds to collect 50
coins. The higher scoring competitors were able to gather the 50
coins in just over a minute of play.
Rad Racer - After a 20-second delay of screens congratulating you
on completing the SMB portion, it's off to Rad Racer. Maintaining
a speed of over 200 km/h is the advice given by Phillips.
Completing this event as soon as possible, which sends your car
into a 'power slide,' is essential because it takes well over 2
minutes to finish the race. Points scored in Rad Racer are
multiplied by ten during the final tally.
Tetris - This is where all the big points are earned - your score
on this game is multiplied by 25. Thus, the time you saved by
completing SMB and Rad Racer can pay off quickly here. On
average, though, players get the same amount of time to play
Tetris as they did in Rad Racer. Those familiar with this game
know that at times Tetris can be more of a game of luck than
skill. Because of the 25-fold increase in points, high scorers at
the Dallas NWC were taking big chances - building up dangerously
high structures in the hopes that a 4x1 piece would fall soon,
enabling them to fill four lines at once for huge amounts of
points.
An now, how the easter egg works:
SMB - Gather anywhere from 45 to 49 coins, but don't get 50, or
you will automatically be sent to Rad Racer. Quickly play the
game up to level 1-2, and warp to 3-1. From there, perform that
well-known trick where you can block a turtle, enabling Mario to
continuously jump on its shell. This will drastically inflate
your score. The key to this easter egg is once you receive 8000
points for a jump, you need to get off the turtle without him
sliding past you. This will reset the count so you can continue
to rack up points; you don't receive points for 1-ups.
Continue doing this even when your fellow competitors are well
into playing Rad Racer. When you see one of the going into their
'power slide,' have Mario gather the last couple of coins you
need and advance to Rad Racer.
Rad Racer - The 'legal' details above to Rad Racer apply for this
easter egg as well. But when you're racing your car to the
finish, the other competitors should now be building their rows
of blocks on Tetris.
Tetris - As soon as you arrive at this event, there will be less
that 30 seconds left on the competition clock. Go ahead and lay
down your blocks; there's no need to hurry to complete any lines.
Once the timer goes up, your tabulated score should be over
500,000 points - maybe higher, depending on how often you scored
while hopping on the turtle. However, a skilled player who
competes adhering to the 'legal' technique should earn 300,000 to
400,000 points. What happened here? Even though the triathlon
game pak multiplies your score on Tetris by 25, the rate at which
you could earn points in SMB can increase your overall score
enormously.
Is this considered cheating in the NWC competition? That's
difficult to answer because there was no official rule sheet
provided!
At one time on stage, Mr. Phillips did state to competitors that
they had to play all three events in order for their scores to be
legitimate. Yet, what does 'playing' technically mean? Couldn't
setting down just one block during the last five seconds of
Tetris be considered 'playing all three events'? Without a doubt,
the NWC's lack of a detailed set of written competition rules has
opened up numerous ambiguities that could lead to contested rule
judgments.
What can be done to prevent abuse? The answer is simple. The
triathlon was probably tested under the natural assumption that
competitors would play it the 'right' way. The game testers
concentrated on making sure the contest was 'competitive,'
forgetting to look into the possibility of alternative - and
'less conpetitive' - ways of earning points. It was later stated
that simply finishing a lap of Rad Racer would qualify you.
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