From: tsrken@voicenet.com ('tsr') Myriad Games Inc. (r) SIX Games in ONE 1 Cosmos Cop 2 Magic Carpet 1001 3 Balloon Monster 4 Bookyman 5 Adam & Eve 6 Porter $250.00 Value Only $69.00 (That's only $11.50 a game) --- STEP ONE- 1. Insert cartridge in gameset. 2. Turn gameset on. 2a. If screen flashes on & off constantly, turn gameset off, remove cartridge and change the setting on back of the cartridge. 2b. Repeat step 1 & 2. 3a. If screen continues to flash on & off constantly, reset to third setting on back of cartridge. 3b. Repeat step 1 & 2. STEP TWO- 1. Use directional up/down key to choose the desired game, then press start. 2. Follow directions on game chosen. 3. When you want to play a different game, Power off/on & the original screen will appear. --- 1. COSMOS COP - An exciting combat game. You must fight the alien intruders as you go over the vast terrain of the galaxy to confront the real enemy "The Chief". Getting started A. After the theme graphic shows on screen, push Start. B. Story tele-types on the screen. Mission I is given. C. This game has 6 levels, each with a given Mission. The control pad functions: A. [START]:To start game, or to pause. B. [SELECT]:Not used. C. Pad: To move the Cosmos Cop in either direction. Firing ammunition is possible during movement. D. [B] Key: To fire cannon consecutively, no limit. E. [A] Key: To fire Neutron Missile, Limited. Number on lower right corner of screen indicated remaining rounds. Power & number of Cosmos Cop: Power of the Cosmos Cop shows in the lower left corner of the screen by the pink color bar. Power is reduced each time being hit. When power goes to [0], the figure explodes. The remaining number of Cosmos Cop, shown in the extreme lower right corner of the screen reduces. When the number becomes [0], the game is over. 6 challenging levels Mission I: Crossover outside defense area. Mission II: Go into the Volcanos Area. MissionIII: Blast the Arsenal. Mission IV: Explode the Power Station. Mission V: Attack the Fortress Mission VI: Kill the Chief. --- 2. Magic Carpet - Take a magic carpet ride. Your desert city has been over- taken and you must reach your magic lamp to rid the city of the intruders, but you must fight your way through the maze of obstacles along the way. Getting started A. After the theme graphic shows on screen, push Start. B. Magic Carpet game has 4 levels. In each level of the game you must get rid of all little goblins and the big monster, then go into the next level. C. When the 4 levels are finished, the name of the game programmer shows on the screen. The control pad functions: A. [A] Key: To shoot Arrows (successively). B. [B] Key: Not used. C. [START]: To start game, or to pause D. [SELECT]: Not used E. Pad: To move the character in either direction. Firing is possible during movement. Game objectives: A. After a series of goblins are beaten, randomly one of the following treasure appears: a. (heart) LIFE: Life of the character starts at 1. Each time of capture, Life increases by 4. b. P POWER: Each time of capture will increase the character's Power until 5 is reached. c. S SPEED: When captured, the character's agility is increased, one time only. d. BONUS: Each time of capture will increase the character's Bonus by 1 point. When the Bonus point is over 9, this treasure is shown on the lower right corner of the screen. B. The character's Life is indicated in the lower left corner of the screen when it is more than 1. When it equals to 1, no heart will be shown. The lower right corner of the screen indicates the Bonus. C. During the 4th level of the game, an enemy appears. After its killing, the treasure of a MAGIC LAMP appears. When captured, Life increases to 80, you are invincible. D. Each time you go through a Level, you retain the same Life and Power from the previous one. --- 3. BOOKYMAN - You're a Beetle with a mission. You must clear the city streets of debris but the real challenge is to out maneuver the two lizards that think you would make a tasty meal. Getting started A. After the theme graphic shows on screen, push Start. B. When the theme music stops, the [START] button is not being pressed, then demonstration of the game starts. C. BOOKYMAN the Beetle can kill the Bugger who has littered the streets. But BOOKY must use the Bulldozer Brush to defeat the Lizards. D. This game has 8 levels. The control pad functions: A. [START]: To start game, or to pause. B. [A] key: Not used. C. [B] key: Not used. D. [SELECT]: Not used. E. Pad: To move the Beetle in either directions. --- 4. PORTER - A game of skill. You must move your cargo to the proper destin- ation but one wrong move and it won't get there. Getting started A. After the theme graphic shows on screen, push Start. B. The screen shows Stage, Life and Score numbers. C. In each Stage, push all boxes to the Star position, then the next Stage appears. D. When the Life becomes [0], or when Score becomes [0], the game is over. The control pad functions: A. [START]: To start game, or to pause. B. [SELECT]: Not used. C. Pad: To move the character in either directions. D. [B] Key: When a Box is pushed into a corner, press [B] to start again. E. [A] Key: Press [A] to push a Box. Scoring rules: A. Starting with Stage I, the Score begins at 3,000 and Life begins at 3. B. Each time you go into another Stage and maintain a Life of 3, the Score increases by 3,000. C. Each reduction of Life will subtract 1,000 from the Score. Two Life reduc- tions subtract 2,000 from the Score. Precautions: A. Each Stage has its time limits. When time is up, the screen disappears and starts over again. B. The Boxes can only be moved by "pushing", not by pulling or dragging. C. When the Box is pushed into a corner, or having a tendency to go into a corner, then the game can not be finished. --- 5. ADAM & EVE - Take a balloon ride. You must rid your garden of the flying snakes. You both fly by a balloon, make sure you pop the snakes before he pops yours. The control pad functions: A. [B] Key: Fast speed ascending. B. [A] Key: Slow speed ascending. C. Pad: Together with [A] and [B] keys, the character glides in either direction. D. [START]: To start game, or to pause. E. [SELECT]: Not used. Comments: A. When the balloon on top of the character's head hits the sharp edge of structure, it will become smaller. B. When the balloon is hit by the snake's tail, it will also become smaller. C. After three hits, the character is killed and becomes an angel. D. Try to move the character towards an apple which can change into a pump, which in turn can inflate the balloon and give more life. E. Try to puncture the balloon on each snake's head and then kick the snake to death. F. After all snakes are kicked out, you will go to another level. --- 6. BALLOON MONSTER - Shoot Fast. A bouncing balloon is falling fast, you must pop it before it quits bouncing, but once the balloon is popped it divides into smaller ones. Can you pop them all before they stop bouncing? The main idea of this game is to emphasize the theory of "To exchange Time with Space". This game does not have time limitations, however, the bouncing of the Balloon becomes lower and lower until it rolls on the surface and leaves no space. The game then can not be continued as if time is over. The other feature of this game is the splitting of the balloon. When a Ball- oon is being hit by a bullet, it splits into four small ones. You must hit all the Balloons before they all disappear. Therefore, you must try to hit the Balloon when it is at its highest bouncing height, thereby you will relative- ly gain more Time to hit the Balloons. Otherwise the Balloons fall lower and lower, which represent the Time left is becoming shorter and shorter. When you hit and all the Balloons disappear, then you will go to another level. Getting started A. After the theme graphic shows on screen, push Start. B. The screen now shows the Stage No. and REST which indicated the number of games left. C. Altogether this game has 50 levels. After finishing the 50 levels, it recycles to level 1. Each time you go into another level, REST increase by 1 until a maximum of 20 is reached. Control pad functions: A. [A] [B] Keys: To shoot bullets [successively.] B. [START]: To start a game, or to pause. C. [SELECT]: Not used D. Pad: TO move the character in either direction. When Left/Right key and [A]/[B] key are pressed at the same time, the character moves to Left or Right with no firing. Movement has priority.