From: tsrken@voicenet.com NES-2U-USA Gauntlet II(tm) Game Manual Mindscape Inc. --- The Game Step back into the mazes of the Dark Dungeons with Thor, Thyra, Questor and Merlin. With over 100 new mazes to explore, experience all the action, graphics, and sound of the arcade. Use your powers to fend off your old enemies - ghosts, grunts, demons, lobbers, and sorcerers - along with a couple of new ones. As you delve deeper into the dungeons, you'll become enthralled with the world of Gauntlet II. --- Selecting a Character After the title screen, the copyright/character selection screen appears. At the bottom of the screen, the current character for each player is listed from left to right, starting with player 1. Each player selects their desired char- acter with the control pad. Press up to select the Warrior, press down to select the Wizard, press left to select the Elf, or press right to select Valkyrie. Press any button to st art the game after all players have selected their characters. To bring additional players into a game already in progress, press the A button on the new player's controller. For three- or four-player games, you will need the NES Satellite(tm) or NES Four Score(tm). The NES Satellite and NES Four Score are both four-player adapters made by Nintendo(r). --- Playing the Game Search through as many mazes as you can, picking up treasures, potions, and magic amulets. You have unlimited fire power, so fire at will (be sure to get the monster generators as well as the monsters). Players are immune to other players' shots, except as indicated on certain levels. Each player begins the game with 2000 Health points. You lose Health as time elapses, and by taking hits from monsters. Health is regained by picking up food and cider - as long as it isn't poisoned! When your health runs out, your character will die. --- The Heroes THOR the Warrior Armor: Tough skin - eliminates 20% of damage. Shot Power: Excellent - twice normal power. Hand to Hand: Excellent (Battle Axe) - can destroy monster generators. Magic Power: Poor - damages most monsters, no generators. THYRA the Valkyrie Armor: Shield - eliminates 30% of damage. Shot Power: Poor. Hand to Hand: Good (Sword) - can destroy monster generators. Magic Power: Moderate - damages most monsters and generators. MERLIN the Wizard Armor: None Shot Power: Good. Hand to Hand: Poor (No Weapon) - cannot destroy monster generators. Magic Power: Excellent - damages all monsters and generators. QUESTOR the Elf Armor: Leather - eliminates 10% of damage. Shot Power: Poor. Hand to Hand: Moderate (Dagger) - cannot destroy monster generators. Magic Power: Very Good - destroys almost all monsters and generators. --- The Villains Monsters pour out of generators which are found throughout the dungeons. Each generator creates a specific type of monster. There are three levels of generators: Depending on the strength of the generator, the monsters it pro- duces can be killed with one, two, or three hits. Shoot the generators to destroy them. Ghosts Stay away from ghosts - they will hit you only once, doing a lot of damage, and then disappear. You should shoot ghosts, as you cannot fight them hand to hand. Grunts Grunts will run up to you and hit you over and over with their clubs. Shoot them, or fight hand to hand by pressing the control pad in their direction as they approach. Demons Demons throw fireballs at you, or bite you over and over if they are close enough. (Fireballs do more damage than bites.) Shoot them, or fight hand to hand by pressing the control pad in their direction as they approach. Lobbers Lobbers try to hit you by throwing rocks over walls. Since they will run away if you get close, you must either shoot them or trap them in a corner and fight hand to hand. Sorcerers Sorcerers try to fool you by disappearing as they move. Your shots cannot damage them while they're invisible. While they are visible, you can shoot them or fight hand to hand. Death Death will drain your health, taking up to 200 points, and then die himself. The only way to get rid of Death is with magic - don't even think of fighting him hand to hand! Acid Puddles Green pools of acid that go after you. They'll hurt you if you touch them. "It" When this glowing, spinning disk hits you, you become "It". All monsters are attracted to the player who is "It" until you leave the maze or touch another player, who then becomes "It". The Dragons Fire-breathing dragons appear rarely but should be approached with caution. You must hit them on the head with a weapon several times to destroy them. --- The Dungeons Around the dungeons there are objects to collect and avoid. Potions Give you the magic power to stun or destroy monsters and monster generators. If shot, their effect is less powerful than when they are collected and used. Special Potions These behave as normal potions when shot, but give you special abilities if collected. They include: Extra Armor Increases protection from hits. Extra Magic Power Increases the effect of all potions Extra Speed Increases the speed of your hero. Extra Shot Power Increases the damage done by your weapon. Extra Fight Power Increases your hand to hand combat strength. Extra Pick-up Power Increases your carrying ability from six to an unlimited number of items. Food Plates of food increase your health by 100 points. Cider Provides the same effect as food. --- Keys Use to open doors in walls and locked treasure chests. When collected, 50 bonus points are added to your score. If you do not fight for about half a minute, all of the locked doors will open on their own. WARNING: Do not pick up too many keys. Treasure 50 bonus points are added to your score when you collect a treasure chest. Some treasure chests are locked and need to be opened with a key; locked treasure chests may contain food, money, a potion or even Death! --- Amulets Magic devices that give the wearer special abilities for a short time. These abilities include: Invisibility Monsters cannot see you. Invulnerability Monsters cannot hurt you, but your health decreases twice as fast as normal. Repulsiveness Monsters cannot stand you and run away. Transportability Allows you to pass through any solid object by running into it. 10 Super Shots These shots eliminate all monsters in their path and keep traveling until they hit a wall. Reflective Shots These shots bounce off walls, allowing you to shoot around corners. --- Treasure Rooms Treasure rooms appear randomly. When you enter a treasure room, you have a limited amount of time to collect as many valuables as possible. However, you are not allowed to keep the treasure unless you escape from the treasure room before time runs out. Traps When you step on these glowing blue patterns on the floor, certain walls will disappear. (These walls may be invisible.) Transporters Glowing red tiles on the floor that transport you to the nearest visible transporter. If several transporters are the same distance away, one is chosen at random for your destination. See if you can find ways to influence the direction you take. Exits These labeled passageways lead to the next level, or the level specified. Some levels have false exits; others have exits that move around, closing and reopening at another location. If you stall long enough without fighting, all the walls on that level will become exits. Poisoned Cider If shot, this will slow monsters down for a short time. If you consume this, you will lose 50 health points. Poisoned Potions These behave like poisoned food. Walls Most walls are solid, but some walls look a little different and will crumble when shot. Stun Tiles When you step on these glowing tiles, they stun your character and then disappear. Force Fields These glowing floor sections turn on and off. If you enter a force field while it is turned on, your health will quickly drain. Force fields do not affect monsters, and cannot be destroyed. --- Controls Pad: Moves your character in the corresponding direction/Allows you to select a character. Start: Begins the game/Pauses game. Select: Pauses game. A Button: Fires your hero's weapon. B Button: Activates magic power.