------------------------------------------------- Manual rewrite by cracked8ball(cracked8ball@webtv.net) Gremlins 2 is © Sunsoft. ------------------------------------------------- Gremlins 2:The New Batch Instruction Manual THANK YOU...for purchasing Gremlins 2™,The New Batch,The Video Game from Sunsoft. Please read this instruction booklet carefully before starting to play the game.In doing so,you will be able to play the game better and enjoy it even more.Be sure to keep these instructions in a safe place. PRECAUTIONS-Be sure to turn the power OFF before inserting the cartridge or removing it from the unit. This is a high-tech instrument.Do not store it in an area subject to extreme hot or cold temperatures.Never drop it,bump it or attempt to take it apart. Avoid touching the connectors.Do not allow them to get wet or dirty.Doing so will damage the unit. GAME STORY Six years have passed since the Gremlins™ wreaked havoc on Kingston Falls.Gizmo has been living with Mr.Wing in Chinatown.However,a strange series of events will reunite Gizmo with his friend of long ago,Billy Peltzer. Entrepreneur Daniel Clamp tried to buy Mr.Wing's shop,which was located right in the middle of the site where Clamp intended to build his office complex,Clamp Centre.Mr.Wing would not give in.However,he was old and tired and when he passed away,the shop and part of Chinatown was torn down.During the demolition,Gizmo barely escaped with his life and was captured by a geneticist who works in the Clamp Genetics Lab.Now poor Gizmo is a captive inside the Clamp Centre. Meanwhile,Billy Peltzer and his girlfriend,Kate,have moved to New York City.Billy works at Clamp Centre as a commercial artist and Kate is the Clamp Centre Tour Guide. One day Billy hears a mail clerk humming Gizmo's unique song.The mail clerk explains that he heard the song somewhere in the Genetics Lab.Billy desperately searches for Gizmo in the Lab and rescues him.They are happily reunited. When Billy is called away from the office,he hides Gizmo in his desk drawer and cautions Gizmo to be very quiet and stay out of trouble until he returns. However,Gizmo being the curious Mogwai that he is,doesn't follow Billy's instructions and we ALL remember that there are three things you must NEVER do to a Mogwai... 1) DON'T EXPOSE HIM TO BRIGHT LIGHT 2) DON'T LET HIM GET WET 3) AND WHATEVER YOU DO,DON'T FEED HIM AFTER MIDNIGHT! This is where our story ends and where your adventure begins... CONSOLE (Controller) OPERATION 4-Way Joystick-Press to control the movement of Gizmo. A Button-Press to jump. B Button-Press to attack. Start Button-Press to pause to menu screen. MAJOR SCENES on the Screen Game-Play Scene-The number of HEARTS is shown at the upper left on the screen (three HEARTS are shown at the beginning of the game,and the maximum number of HEARTS shown at a time is four).Gizmo is subject to One Damage when hurt by an enemy,when hitting a barrier,or when falling into a hole.When subjected to Two Damages,one HEART will be lost from the screen.Gizmo will lose one of his lives (three lives available at the beginning of the game) when all HEARTS are gone from the screen.The game will be over when Gizmo has lost all of his available lives. Pause Scene-The pause scene shows the game-play status in progress,on the screen.Shown on the Pause Menu are: 1.The weapon Gizmo is equipped with. 2.The number of Gizmo's lives available. 3.The number of balloons left in stock. 4.The number of HEARTS available. 5.The number of CRYSTAL BALLS available. Shop Scene-Things shown on Shop screen: 1.Speech of Mr.Wing 2.An item for Gizmo to buy 3.Cursor At a Shop Scene (which appears on the screen from time to time throughout gameplay),Gizmo can buy an item from Mr.Wing in exchange for Crystal Balls he has with him.To select an item to buy,you need to move the cursor to the item you would like and press [A] Button to get it,or press [B] Button if you would like to cancel it. STAGE DEVELOPMENT There is a total of 5 gameplay stages each with one or two sub-stages followed by a boss stage. Stage 1-Gizmo on his way to Billy's office. •Sub-stage 1-1:Gizmo has escaped from the genetics lab and is hurrying on his way to Billy's office.All the other creatures that have also sneaked out of the lab are trying to block Gizmo from reaching the goal. •Sub-stage 1-2:Gizmo,having managed to arrive at Billy's office,has found it fully occupied by all the hostile creatures. Stage 2-Gizmo coming across Gremlins. •Sub-stage 2-1:Gizmo is confined,by Mohawk and other Mogwais,in the air duct system and continues his quest in search of the exit. •Sub-stage 2-2:Gimo has successfully escaped from the duct system.What he has discovered there is: a basement floor passage with all the Gremlins fooling around and doing all the mischievous tricks. Stage 3-Inside Clamp Centre. •Sub-stage 3-1:Gizmo,wandering in the maze of the Clamp Centre,runs into the CATV station in it. •Sub-stage 3-2:Gizmo heads further toward the offices of President Clamp. Stage 4-Inside the Genetics Lab. •Sub-stages 4-1 & 4-2:Gizmo challenges Gremlins that have transformed into further cruel and brutal creatures. Stage 5-Inside the Control Center. •Sub-stage 5-1:Gizmo wages his final battles against the wicked creatures that are attempting to take over the control system of the Center. FOUR BOSSES in Stages 2-5 There is no Boss in Stage 1.A Boss appears at the end of each stage (in Stages 2-5). Stage 2:Mohawk transformed to Gremlins. Stage 3:Electric Gremlin (who has drunk electric potion at the genetics lab). Stage 4:Mohawk Gremlin with a machine gun in his hand. Stage 5:Mohawk with his feet transformed to multiple spider feet after drinking a spider potion in the genetics lab. VARIOUS ITEMS Items to pick up in individual stages: Each item here is programmed to appear at the end of one previous stage (except Tomato which Gizmo is provided with at the beginning of the game for Gizmo to use in any stage). TOMATO:Gizmo can throw a genetically altered Tomato which he finds in the Genetics Lab.The Tomato cannot power up. MATCH:Each Match fires from it's head to eliminate an enemy.When powered up,the Match fires in 3 directions. PAPER CLIP:Gizmo makes use of a Paper Clip found in Billy's office.It can be thrown at an enemy.The Paper Clip can be powered up to a 3-way weapon. BOW AND ARROW:Gizmo assembles a Bow and Arrow from a paper clip,a rubber band,and a pencil.When powered up,the Bow and Arrow shoots 5 projectiles in the direction Gizmo is aiming. BOW AND FIRE HEADED ARROW:Effective at long range,this is the most devastating weapon Gizmo can obtain.When powered up,the Bow and Fire Headed Arrow explodes upon impact. Items to win by beating enemies: CRYSTAL BALLS:This item can be used as 'money' for Gizmo to buy various items at Mr.Wing's Shop. FLASHBULB:This item flashes to destroy al the enemies present on the screen. POGO-STICK:This item gives Gizmo the power of no-die from enemy attack. TIME STOPPER:This item will halt the enemies around Gizmo for a given period of time. Items to buy at Mr.Wing's Shop: BALLOON:This item helps Gizmo go over a hole in the ground. LIFE:A life recovery item. POWER PAK:This item will power up the weapon. GIZMO CLONE:The item will provide an additional life for Gizmo. HEART:This will step up the total number of HEARTS on the screen. DOOR TO MR.WING'S SHOP:This door appears in various scenes in the game. CONTINUE & PASSWORD Features Continue Feature •Select "CONTINUE" or "END" by pressing UP/DOWN on the joystick. •4-digit password. When the game is over,the screen shows the above instruction on it.You may choose "CONTINUE" by pressing "UP" or "END" (of the game) by pressing "DOWN",on the joystick.When you have chosen "CONTINUE",you will be able to start from the beginning of the stage in which the game has just ended.You may also affect the "CONTINUE" feature rapidly. Password Feature This instruction appears on the title screen where PASSWORD can be selected when the game is started.By moving the joystick sideways,you can move the cursor (arrow mark) sideways from one digit to another.Similarly,you can change one alphabet letter to another by moving UP/DOWN the joystick.After completing the input of the password,you can start playing the game in the stage where you have found the password.When a password has been taken in a certain stage after you have been defeated by the Boss of the stage,you will then have to start the game from one stage before it.