Submitted by Geosponge (Geosponge@aol.com) Visit The NEScene! http://surf.to/~nescene Bill and Ted's Excellent Video Game Adventure Publisher: Lgn® Programmer: Rocket Science Productions Release: ©1990 Players: 1 Graphics: 2 Sound: 6 Play Control: 1 Replay Value: 1 This is by far the worst game I own. Even worse that Bugs Bunny Crazy Castle. Here is the basic storyline. Bill and Ted are holding aconcert and they need to help a bunch of people in the past find their historicalicons (like Shakesphere has a skull and Rembrant has a paintbrush) so morepeople will come to their show (e-mail me if you understand this, because Isure don't). Basically, what you have to do is take a payphone back in timeand find historical icons and give them to their owners. How you find theicons is by jumping into bushes, fenceposts, trees, etc. Now, the thing thatmakes this game so frustrating is the fact that there is one historical itemper level and about 300 things to jump into so you can imagine getting a bit frustrated. There are also a bunch of psychotic "locals" that have a destiny to lock youin jail and the only way to avert this is to run (which is exceedingly hard,due to crappy controlls), jump (which is also hard due to the fact thatthey jump higher that most trees), throw a magical black box on the groundwhich causes all of the locals in the area to suddenly explode, throw a can of pudding of the ground and watch them run after it, or throw a radio onthe ground and watch them do "the hustle". Let's pretend you find the historical icon. Whoopee! Yay! Hooray! But wait. Now you have to find the person, which is located in a randomhouse out of 20 or so. 19 out of those 20 houses are inhabbited by psychoticlocals who are bent on making your life a living hell. Since Rocket ScienceProductions forgot to put code in for a "knock" command, the only way to see if thehouse is the right one, is to break and enter. The locals don't try to killyou for that one, though, they just throw you in jail. Once in jail, if you donot have a skeleton key to break out of jail, then your game ends, but hey,you can always try again. If you do manage to find a historical icon, and the right house, justhope that the historical figure who lives in that house is the one who wantsthe historical icon you have. Yep, you heard right, my freind, there is a1 out of 20 chance (20 historical figures {the old people}) that the iconwill be for the right figure, well, I guess you couldn't help them this time. If, for some odd reason, you get the right icon, find the house, and don't getkilled, then guess what... Do it again! Except this time instead of looking in bushes, trees, and fenceposts, you look in tumbleweeds, cacti, andfenceposts. Final rating: Don't buy. Please, dear God, don't buy.